Since the whole conflict boils down to six tanks, having a few extra squads of infantry can really make a difference. Control this one and you'll be able to call in infantry support to protect certain objectives. At the far north end of the map is an infantry barracks. The mortar station in the middle of the field allows the controlling team access to artillery strikes. To the south there's a radio tower that grants the controlling team some air support, first in the form of reconnaissance and then later in the form of strafing and bombing runs. The real conflict occurs in the middle of the map as the two teams battle for control of three separate locations and the benefits they provide, not to mention the victory points they generate. The two teams each start with a repair depot on their side of the map and a few nearby munitions points to capture. This three-on-three map takes place in a sort of industrial facility where each player controls just a single tank.
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